Thrill killing with an XBox
George dropped this link on Negrophile. I have no idea why it's not in my NY Times RSS feed, but I'm grateful he caught it.
The Color of Mayhem, in a Wave of 'Urban' Games
By MICHEL MARRIOTTTHE screen crackles with criminality as a gang of urban predators itch for a kill. The scene erupts into automatic-weapons fire in a drive-by nightmare of screaming car engines, senseless death and destruction set to a thumping rap soundtrack.
The action is not part of a new film, but of a video game in development - the latest permutation of Grand Theft Auto, one of the most popular game series ever. Partly set in a city resembling gang-ridden stretches of Los Angeles of the 1990's, it features a digital cast of African-American and Hispanic men, some wearing braided hair and scarves over their faces and aiming Uzis from low-riding cars.
The sense of place, peril and pigmentation evident in previews of the game, Grand Theft Auto: San Andreas, underscores what some critics consider a disturbing trend: popular video games that play on racial stereotypes, including images of black youths committing and reveling in violent street crime.
"Why are you Black people so sensitive?
Check it:
The prominence of black characters in those story lines is all the more striking because of the narrow range of video games in which blacks have been present, if present at all, over the years. A 2001 study by Children Now, for example, found that of 1,500 video-game characters surveyed, 288 were African-American males - and 83 percent of those were represented as athletes.
"Games are attempting to drive market share beyond the traditional 8- to 14-year-old male player," said Michael Gartenberg, research director for Jupiter Research, an Internet consulting firm. Part of that drive, he suggested, involves having video games reflect what has proved to work in popular films. And as in Hollywood, that may mean subject matter that drives sales even as it draws criticism for gratuitous violence, sexual exploitation or racial insensitivity
Others, like the cultural critic Michael Eric Dyson, point out that racial stereotypes conveyed through video games have an effect not only on the self-image of minority youths but also on perceptions among whites. Dr. Dyson, a professor of religious studies and African studies at the University of Pennsylvania, describes some video games as addictive "video crack."
"They are pervasive, and their influence profound," he said.
Not enough? Tired of theory? Need more details?
Rockstar Games, the publisher of Grand Theft Auto: San Andreas (to be released in October for the Sony PlayStation 2), is known for infusing its games with gritty yet cartoonish violence. Players were famously rewarded in earlier Grand Theft Auto games for killing prostitutes and, more recently, brutalizing Haitians.
Def Jam Fight for NY, from Electronic Arts, a sort of "MTV Raps" meets "W.W.E. SmackDown!" in which mostly hip-hop-style characters (one with the voice of the rapper Snoop Dogg) slap, kick and pummel one another in locations like a 125th Street train station in Harlem.
25 to Life, from Eidos Interactive, an "urban action game" set to a hip-hop soundtrack that allows gamers to play as police officers or criminals, and includes lots of images of young gun-toting black gangsters.
Notorious: Die to Drive, described by its developer, Ubisoft, as featuring "gangsta-style car combat" with players seeking to "rule the streets of four West Coast neighborhoods." Ubisoft's Web site describes the payoff succinctly: "High-priced honeys, the finest bling, and millionaire cribs are just some of the rewards for the notorious few who can survive this most dangerous game. Once you go Notorious, there's no going back."
…The portrayal of blacks as athletes has taken on a new wrinkle in NBA Ballers, released in April by Midway Games (with an "all ages" rating). It not only pits stars of the National Basketball Association, most of them black, in fierce one-on-one matches, but also encourages players to experience a millionaire lifestyle off the court - accumulating virtual cash that can buy mansions, Cadillac Escalades, yachts and attractive "friends." The style of play emphasizes a street-edged aggression, sizzling with swagger and showboating moves on the court.
And I was wondering about that "Def Jam" name, like how's Russell dealing with the trademark infringement? Well, he ain't dealing with it because there's no infringement.
Those associated with the Def Jam games were more forthcoming. Kevin Liles, who recently resigned as president of Island Def Jam, which licensed the games, said they had been good for his company and for hip-hop.
"We have a sense of responsibility, but we know that games are games," Mr. Liles said.
Def Jam's co-founder, Russell Simmons, said the images of hip-hop culture, even those played out in video games, had been good for the country. "The most important thing for race relations in America in the last I don't know how many years is hip-hop."
"Now Eminem and 50 Cent think they are the same people," Mr. Simmons said, comparing a popular white rapper with a popular black rapper. "They're faced with the same struggle, and they recognize their common thread of poverty."
Eminem and Fiddy: "Cuss your mama" and "get yo ass shot up" are not the models for the future.
Unless they are. Which would kind of suck.
But it's bullshit anyway. The mainstream has always absorbed the products of Black culture. And Eminem himself has said he knows he gets a different deal because he's white. And I'm picturing all the white folks in the country whose only exposure the Black folks is TV, movies, music.
Russell got business sense out the yin-yang. He is as responsible a citizen as he is an effective businessman. But the results of the two impulses are not always compatible.
I'm not really trying to dog him and his crew. I just really hate the idea of little white kids pretending to be a Black murderer, getting points for killing Haitians (specifically!), collecting brown ho's, and saying 'Cool, man!"